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Enter Nevae, a world where monsters are the dominant force. Humans, elves, and dwarves are no longer the ruling races, instead driven to the brink of extinction by the murderous Yuan-ti. But chaos cannot rule forever...
 
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 Catch of the Day: Monster

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Gyrax

Gyrax


Posts : 350
Join date : 2010-06-05
Age : 46
Location : Monterrey, Mexico

Character Sheet
Class: Paladin
Current Hit Points:
Catch of the Day: Monster Left_bar_bleue4/42Catch of the Day: Monster Empty_bar_bleue  (4/42)
Current XP:
Catch of the Day: Monster Left_bar_bleue2300/3750Catch of the Day: Monster Empty_bar_bleue  (2300/3750)

Catch of the Day: Monster Empty
PostSubject: Catch of the Day: Monster   Catch of the Day: Monster EmptyThu Jun 10, 2010 12:03 am

Heheh! Just a fun little monster I created for a recent session.

Merlocks are mermaids that got sucked by whirlpools into underground pools. By process of Gollumnification, they have devolved into lamp-eyed, knobby-jointed, bloated-bodied cavern fish mermaids with an insatiable hunger for humanoid flesh. Cannibalistic Humanoid Underground Mermaid, a C.H.U.M.

MERLOCK SPELURKER (level 2 lurker)
Initiative +4
AC: 16 Fort: 14 Will: 12 Refl: 14
HP: 32, bloodied: 16
STR: 17 DEX: 14 WIS: 10
CON: 14 INT: 10 CHA: 12

Marco Polo: Melee, At Will, Standard
STR vs Fort. 1d6 +3 damage and target is grabbed. Target takes 1d4 damage per round while still grabbed. STR check or damage to merlock of 12 or greater ends.

Mudflap: Minor, special, immediate interrupt. Trigger: Merlock Spelurker is attacked while not grabbing a target. Merlock Spelurker gains concealment. Can become invisible with a move action of 1 sq or more. Effect ends when spelurker attacks or with a perception check of 18 or higher.


MERLOCK MANGLERFISH (level 2 controller)
Initiative +0
AC: 14 Fort: 12 Will: 14 Refl: 14
HP: 36, bloodied: 18
STR: 10 DEX: 14 WIS: 10
CON: 12 INT: 14 CHA: 16

Enchanty: Close burst 5, targets all creatures in burst, At Will, Standard.
CHA vs Will. 1d6 +3 psychic damage to all targets, and can be shifted 1 sq.

Nature check of 15 or higher:
Merlock spelurkers dwell in quiet murky pools, where they specialize in ambushing their prey. They will sneak upon a foe and attempt to grab them, clawing at them with their spinelike talons. They are largely insensitive to pain, and will not release them unless severely damaged or forced.

A merlock manglerfish rarely approaches her prey, preferring to sing an eerie hypnotic song from a safe distance, while flashing her fins in mesmerizing phosphorecent colors, distorting their senses and luring them into the water where they are easy pickings.
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